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pub mod input;
mod tetris;
mod display;
use crate::tetris::piece;
use std::io::stdin;
use crate::input::Input;
pub struct Game {
tickrate: u8, // Between
maxfps: u8, // Between 1 and 240
}
impl Game {
pub fn new() -> Game {
Game{
tickrate: 20,
maxfps: 30,
}
}
// The actual game loop
pub fn game_loop(&self, input: &Input) {
let mut tetris = tetris::Tetris::new();
let mut piece = piece::Piece::random();
loop {
piece.r#move(piece::Dir::Down, &tetris);
// Check if piece is dead
if piece.is_alive() == false {
piece.apply_to_grid(&mut tetris);
// piece = piece::Piece::random();
piece = piece::Piece::new(piece::Pieces::Cube);
}
let grid = tetris.return_grid();
display::display(&grid, &piece);
let mut input = String::new();
stdin().read_line(&mut input).expect("Could not read line");
let input = input.get(0..1).expect("Nothing to get");
match input {
"a" => piece.r#move(piece::Dir::Left, &tetris),
"d" => piece.r#move(piece::Dir::Right, &tetris),
"e" => piece.rotate(piece::Rotate::Right),
"q" => piece.rotate(piece::Rotate::Right),
" " => break,
_ => (),
}
}
}
}
#[cfg(test)]
mod tests {}
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