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pub mod piece;
#[derive(Debug)]
pub struct Tetris {
grid: Vec<Vec<i8>>
}
impl Tetris {
pub fn new() -> Tetris {
Tetris{
grid: vec!(vec!(0; 10); 20),
}
}
// Return the grid
pub fn return_grid(&self) -> &Vec<Vec<i8>> {
&self.grid
}
// Set the grid at a Pos
pub fn set_grid(&mut self, pos: piece::Pos, value: i8) {
if self.get_grid_pos(pos) != value {
self.grid[pos.0 as usize][pos.1 as usize] = value
}
}
// Check each row of the grid
// If one is full, remove it and drop
// the rest of the grid down
pub fn check_lines(&mut self) {
// While there are full lines, continue to iterate
let mut row = 19;
while row > 0 {
let mut c = 0;
for x in self.grid.get(row as usize).expect("Out of bounds") {
if *x == 1 {
c += 1;
}
}
// If the line is full remove it and
// move everything down
if c == 10 {
self.grid.remove(row as usize);
self.grid.insert(0, vec![0; 10]);
continue;
}
row -= 1;
}
}
pub fn get_grid_pos(&self, pos: piece::Pos) -> i8 {
match self.grid.get(pos.0 as usize) {
None => return 0,
_ => return *self.grid.get(pos.0 as usize).unwrap()
.get(pos.1 as usize).unwrap_or(&0)
}
}
}
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